CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

nav_draw_space_neighbors

CS2 Only

Command

nav_draw_space_neighbors

<0 / 1>

Shows or hides the connections between adjacent spaces in the navigation mesh used by bots and AI to move around the map. Useful for debugging pathfinding.

Command Details

nav_draw_space_portals

CS2 Only

Command

nav_draw_space_portals

<0 / 1>

Toggle the display of space portals in the navigation mesh to help developers and map makers debug navigation issues.

Command Details

nav_draw_space_radius

CS2 Only

Command

nav_draw_space_radius

<0 / 1>

Toggle drawing the navigation space radius in the CS2 server environment to help debug navigation paths.

Command Details

nav_draw_space_swim

CS2 Only

Command

nav_draw_space_swim

<0 / 1>

Toggle the display of navigation areas where AI can 'swim', used for debugging pathfinding in water or similar zones.

Command Details

nav_edit_validate

CS2 Only

Command

nav_edit_validate

<0 / 1>

Checks the game's navigation mesh to ensure all structures are correctly set up and free of errors. Useful for map creators and those modifying custom navigation meshes.

Command Details

nav_gen_add_jumps

CS2 Only

Command

nav_gen_add_jumps

<0 / 1>

Toggle automatic addition of jump links when building the navigation mesh.

Command Details

nav_gen_agent_radius_buffer

CS2 Only

Command

nav_gen_agent_radius_buffer

<Buffer size>

Adds extra space to the agent's radius for navigation calculations to ensure sufficient clearance around agents.

Command Details

nav_gen_clip_polys_to_clearance

CS2 Only

Command

nav_gen_clip_polys_to_clearance

<0 / 1>

Controls whether navigation polygons are clipped to clearance when generating navigation meshes, helping optimize pathing during map analysis.

Command Details

nav_gen_clip_polys_to_clearance_debug

CS2 Only

Command

nav_gen_clip_polys_to_clearance_debug

<0 / 1>

Turns on debug mode for navigation mesh generation that visualizes how navigation polygons are clipped based on clearance.

Command Details

nav_gen_connect_allow_multiple

CS2 Only

Command

nav_gen_connect_allow_multiple

<0 / 1>

Controls whether multiple connections between navigation areas are allowed when generating the navigation mesh.

Command Details