CS2 Server Commands

Commands to enhance cs2 server features of Counter-Strike game

sv_steamgroup_exclusive

CS2 and CSGO

Command

sv_steamgroup_exclusive

<0 / 1 / 2>

Use this command to restrict server access based on your Steam group's membership. By default, it is disabled and allows everyone to join. Adjust the settings below to control who can connect.

Command Details

sv_stopspeed

CS2 and CSGO

Command

sv_stopspeed

<Speed>

Sets the speed below which your player will stop moving completely.

Command Details

sv_strafing_inaccuracy_bias

CS2 Only

Command

sv_strafing_inaccuracy_bias

<Inaccuracy Bias Value>

Controls the amount of strafing inaccuracy bias to simulate movement-based shot error.

Command Details

sv_strafing_inaccuracy_enabled

CS2 Only

Command

sv_strafing_inaccuracy_enabled

<0 / 1>

Toggle inaccuracy while strafing. When enabled, shots become less accurate during movement.

Command Details

sv_strafing_inaccuracy_scale

CS2 Only

Command

sv_strafing_inaccuracy_scale

<Scale>

Sets how much weapon accuracy is reduced when the player is strafing. Higher values increase the inaccuracy while moving sideways.

Command Details

sv_tags

CS2 and CSGO

Command

sv_tags

<Tags>

Sets custom tags for your server that appear in the community server browser. Separate each tag with a comma.

Command Details

sv_talk_after_dying_time

CS2 and CSGO

Command

sv_talk_after_dying_time

<Seconds>

Sets how many seconds after dying players can still talk. Default is 0, which disables this feature.

Command Details

sv_teamid_overhead_maxdist

CS2 and CSGO

Command

sv_teamid_overhead_maxdist

<0 / 1>

Sets whether teammate nameplates always appear above them, regardless of distance.

Command Details

sv_unpause_on_console_close

CS2 Only

Command

sv_unpause_on_console_close

<0 / 1>

Controls whether the game unpauses automatically when you close the console with the tilde (~) key.

Command Details

sv_update_animgraph_movement_in_finish

CS2 Only

Command

sv_update_animgraph_movement_in_finish

<0 / 1>

Controls whether animgraph movement updates run during the FinishMove phase of the game's movement and animation processing.

Command Details