CS2 Server Commands

Commands in this category can be used to change server and host settings like IP addresses, query settings, etc. They're useful in private servers, dedicated servers and for use as rcon commands.

nav_test_getnearestnav_gravity

CS2 Only

Command

nav_test_getnearestnav_gravity

<0 / 1>

Tests the nearest navigation area based on gravity, aiding in navigation and pathfinding development.

Command Details

nav_test_level_hull

CS2 Only

Command

nav_test_level_hull

Finds and lists entities that are inside the navigation mesh where they shouldn't be. It also temporarily shows bounding boxes around these entities.

Command Details

nav_test_level_hull_move

CS2 Only

Command

nav_test_level_hull_move

Moves the player's collision hull through the navigation mesh to test pathfinding and connectivity without moving the actual player.

Command Details

nav_test_multi_connection

CS2 Only

Command

nav_test_multi_connection

<0 / 1>

Turns on or off the test that displays multi-connection details on the navigation mesh used by bots.

Command Details

nav_test_npc_area

CS2 Only

Command

nav_test_npc_area

<0 / 1>

Checks if NPCs can navigate to a given area in the game.

Command Details

nav_test_npc_collision

CS2 Only

Command

nav_test_npc_collision

<0 / 1>

Toggles NPC collision testing with the navigation mesh during gameplay. Useful for developers and map creators to verify NPC navigation behavior.

Command Details

nav_test_npc_collision_range

CS2 Only

Command

nav_test_npc_collision_range

<Range>

Sets the range, in units, for NPC collision detection during navigation testing. (Cheat command)

Command Details

nav_test_path_expansion_search

CS2 Only

Command

nav_test_path_expansion_search

<0 / 1>

Enables or disables an expanded search along a nav_test_path, using a console variable to set the search distance.

Command Details

nav_test_path_lock_goal

CS2 Only

Command

nav_test_path_lock_goal

<0 / 1>

Locks the navigation pathfinding goal to the current intersection point to help debug navigation paths in the game.

Command Details

nav_test_path_lock_start

CS2 Only

Command

nav_test_path_lock_start

<0 / 1>

Locks the pathfinding start point to your current intersection for easier testing and debugging of navigation paths.

Command Details