nav_test_path_lock_start Command

Explore usage, syntax, and examples for the nav_test_path_lock_start CS2 developer console command.

nav_test_path_lock_start

CS2 Only

Command

nav_test_path_lock_start

<0 / 1>

Locks the pathfinding start point to your current intersection for easier testing and debugging of navigation paths.

<0 / 1>

Enable or disable locking the pathfinding start to the current intersection point.

sv_cheats Required

Yes

Client or Server Command

Server

Default Value

0

nav_test_path_lock_start Generator

Command

nav_test_path_lock_start

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1