Commands to enhance cs2 server features of Counter-Strike game
cast_cylinder
Use this command to test cylinder-based collision detection on the server, helping developers debug and verify collision in the game.
changelevel
Switches the map you are currently playing on to another specified map.
cl_avatar_convert_png
Converts all RGB-format avatars in the avatars directory to PNG files.
cl_clockdrift_max_ticks
Sets the maximum number of ticks the client's clock can differ from the server's clock before automatically syncing back. Useful for debugging and cheat testing.
cl_ent_setang
Sets the pitch, yaw, and roll angles of a specified in-game entity using its ID.
cl_ent_ungrab
Releases any objects the player is currently holding in the game. Useful for developers or testers to reset object interactions quickly.
cl_phys_debug_callback_entities
Shows all entities that receive physics touch callbacks, printing each entity once. Use this to debug physics interactions.
cl_phys_sleep_enable
Enables or disables sleeping for dynamic physics objects to improve performance by pausing simulation for non-moving objects.
cl_rr_reloadresponsesystems
Reloads all response system scripts to update character reactions and in-game responses.
cl_script_help
Displays help information about script functions available in Counter-Strike 2. Ideal for developers and users exploring game scripting features.