cl_clockdrift_max_ticks Command

Explore usage, syntax, and examples for the cl_clockdrift_max_ticks CS2 developer console command.

cl_clockdrift_max_ticks

CS2 Only

Command

cl_clockdrift_max_ticks

<Maximum Clock Drift Ticks>

Sets the maximum number of ticks the client's clock can differ from the server's clock before automatically syncing back. Useful for debugging and cheat testing.

<Maximum Clock Drift Ticks>

Maximum ticks the client’s clock can drift from the server's before it resets.

sv_cheats Required

Yes

Client or Server Command

Unspecified

Default Value

3

cl_clockdrift_max_ticks Generator

Command

cl_clockdrift_max_ticks

<Maximum Clock Drift Ticks>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

cl_clockdrift_max_ticks Examples

Command

cl_clockdrift_max_ticks

5

Sets the allowed clock drift to 5 ticks before automatic correction.

Command

cl_clockdrift_max_ticks

0

Prevents any clock drift by setting the limit to 0 ticks.