Other Commands

The commands in this category are not related to any other category. They are either not related to any other category or are not related to any other category.

snd_spatialize_lerp

CS2 Only

Command

snd_spatialize_lerp

<0 / 1>

Sets whether sound spatialization uses linear interpolation for smoother sound positioning.

Command Details

snd_steamaudio_baked_data_stats

CS2 Only

Command

snd_steamaudio_baked_data_stats

Displays detailed statistics about baked audio data using Steam Audio for the current mod. Useful for debugging and optimizing in-game audio performance.

Command Details

snd_steamaudio_enable_perspective_correction

CS2 Only

Command

snd_steamaudio_enable_perspective_correction

<0 / 1>

Toggle perspective correction to improve 3D audio positioning.

Command Details

snd_steamaudio_enable_reverb

CS2 Only

Command

snd_steamaudio_enable_reverb

<0 / 1>

Turns the Steam Audio Reverb processor on or off to control audio reverb effects in the game.

Command Details

snd_steamaudio_enable_spatial_blend_fix

CS2 Only

Command

snd_steamaudio_enable_spatial_blend_fix

<0 / 1>

Enables or disables a fix for low-frequency audio issues when using spatial blend.

Command Details

snd_steamaudio_export_scene

CS2 Only

Command

snd_steamaudio_export_scene

Exports the current Steam Audio scene to a phononscene file for debugging or analysis.

Command Details

snd_steamaudio_halton_sequence

CS2 Only

Command

snd_steamaudio_halton_sequence

<Order><Samples>

Generates a Halton Sequence based on the specified order and sample count. Use this command to help debug and fine-tune audio spatialization.

Command Details

snd_steamaudio_ir_duration

CS2 Only

Command

snd_steamaudio_ir_duration

<Duration>

Sets the maximum delay in seconds between a sound playing and its last heard reflection in Steam Audio, allowing you to adjust in-game audio spatial effects and echo.

Command Details

snd_steamaudio_max_convolution_sources

CS2 Only

Command

snd_steamaudio_max_convolution_sources

<Maximum sources>

Sets the maximum number of Steam Audio sources that can play at the same time in the game.

Command Details

snd_steamaudio_num_bounces

CS2 Only

Command

snd_steamaudio_num_bounces

<Number of bounces>

Sets the maximum number of times sound rays can bounce when using Steam Audio, affecting how sound behaves in the game.

Command Details