Other Commands

The commands in this category are not related to any other category. They are either not related to any other category or are not related to any other category.

nav_obstruction_draw_change

CS2 Only

Command

nav_obstruction_draw_change

<0 / 1>

Enable or disable the display of navigation obstructions on the map to help debug pathfinding issues.

Command Details

nav_obstruction_draw_island

CS2 Only

Command

nav_obstruction_draw_island

<0 / 1>

Toggle the display of navigation obstructions for islands, useful for debugging navigation in CS2 maps.

Command Details

nav_obstruction_draw_island_hull

CS2 Only

Command

nav_obstruction_draw_island_hull

<Entity ID>

Highlights the hull of a navigation island to help visualize obstructions within the navigation mesh.

Command Details

nav_obstruction_draw_movefail_blocking

CS2 Only

Command

nav_obstruction_draw_movefail_blocking

<0 / 1>

Toggles the display of navigation obstructions that cause move failures due to blocking. Use this to debug navigation mesh issues in game maps.

Command Details

nav_path_debug_compute_with_open_goal

CS2 Only

Command

nav_path_debug_compute_with_open_goal

<0 / 1>

Enables debugging for AI navigation paths with open goals, helping visualize and troubleshoot pathfinding issues in maps.

Command Details

nav_path_draw_areas

CS2 Only

Command

nav_path_draw_areas

<0 / 1>

Toggles the display of bot navigation paths and areas, showing the AI nav mesh used for movement on the map.

Command Details

nav_path_draw_connected_areas

CS2 Only

Command

nav_path_draw_connected_areas

<0 / 1>

Toggles drawing lines between the selected navigational area and all connected nav areas, helping visualize navigation paths for debugging and development.

Command Details

nav_path_draw_ground_segments

CS2 Only

Command

nav_path_draw_ground_segments

<0 / 1>

Toggle the drawing of ground segments for AI navigation paths in Counter-Strike 2. Useful for debugging and development.

Command Details

nav_path_draw_tick

CS2 Only

Command

nav_path_draw_tick

<0 / 1>

Enables or disables drawing navigation paths every tick to help debug pathfinding.

Command Details

nav_pathfind_draw

CS2 Only

Command

nav_pathfind_draw

<0 / 1>

Toggle real-time visualization of the Navigation Mesh pathfinding process. Use this primarily to debug and improve AI movement.

Command Details