Other Commands

The commands in this category are not related to any other category. They are either not related to any other category or are not related to any other category.

markup_group_spew

CS2 Only

Command

markup_group_spew

Displays all active markup groups and their members in the console to help debug text rendering and layout issues.

Command Details

mat_disable_normal_mapping

CS2 Only

Command

mat_disable_normal_mapping

<0 / 1>

Turns off normal mapping on textures. Normal mapping adds light and surface detail to textures without extra geometry, creating a realistic 3D effect.

Command Details

mat_max_lighting_complexity

CS2 Only

Command

mat_max_lighting_complexity

<Maximum Lighting Complexity>

Sets the highest lighting detail allowed in the scene. Higher values enable more detailed lighting effects but may reduce performance. Useful for debugging and optimizing lighting.

Command Details

mat_overdraw

CS2 Only

Command

mat_overdraw

<0 / 1>

Highlights screen areas that are rendered multiple times to help identify overdraw, allowing developers and artists to optimize performance.

Command Details

mat_overdraw_color

CS2 Only

Command

mat_overdraw_color

<Red><Green><Blue>

Sets the RGB color used to visualize overdraw in the game.

Command Details

mat_shading_complexity

CS2 Only

Command

mat_shading_complexity

<0 / 1>

Visualize shading complexity in game environments to help optimize graphics performance.

Command Details

mat_shading_complexity_color

CS2 Only

Command

mat_shading_complexity_color

<Red><Green><Blue>

Sets the RGB color used to visualize shading complexity in the game.

Command Details

mat_shading_complexity_max_instruction_count

CS2 Only

Command

mat_shading_complexity_max_instruction_count

<Instruction Count>

Sets the maximum number of instructions a shader can use, controlling shader complexity. Useful for testing performance and optimization.

Command Details

mat_shadowmap_luxels

CS2 Only

Command

mat_shadowmap_luxels

<0 / 1>

Enable or disable the display of shadowmap luxels to help debug shadow mapping issues.

Command Details

mat_show_distance_field

CS2 Only

Command

mat_show_distance_field

<0 / 1 / 2>

Enables or disables the visualization of the distance field and camera trace to analyze occlusion. Useful for debugging.

Command Details