Multiplayer

Commands to enhance multiplayer (mp_) and game setting features of Counter-Strike game

mp_weapons_allow_rifles

CS2 and CSGO

Command

mp_weapons_allow_rifles

<-1 / 0 / 2 / 3>

Set which teams can buy rifles on the server.

Command Details

mp_weapons_allow_smgs

CS2 and CSGO

Command

mp_weapons_allow_smgs

<-1 / 0 / 2 / 3>

Sets which teams are allowed to buy SMGs on the server.

Command Details

mp_weapons_allow_typecount

CS2 and CSGO

Command

mp_weapons_allow_typecount

<Max Weapons>

Sets the maximum number of the same weapon type a player can buy each round.

Command Details

mp_weapons_allow_zeus

CS2 and CSGO

Command

mp_weapons_allow_zeus

<0 / 1>

Toggle whether players can buy the Zeus taser from the buy menu. Set to 1 to allow purchasing (default), or 0 to disable buying it.

Command Details

mp_weapon_self_inflict_amount

CS2 and CSGO

Command

mp_weapon_self_inflict_amount

<Damage>

Sets how much damage you take when you miss a shot. This damage cannot kill you but can reduce your health down to 1 HP.

Command Details

mp_weapons_glow_on_ground

CS2 and CSGO

Command

mp_weapons_glow_on_ground

<0 / 1>

Enable or disable a glowing outline around weapons lying on the ground. The default setting is off (0).

Command Details

mp_weapons_max_gun_purchases_per_weapon_per_match

CS2 and CSGO

Command

mp_weapons_max_gun_purchases_per_weapon_per_match

<Max Purchases>

Sets the maximum number of times a player can buy each weapon per match.

Command Details

mp_win_panel_display_time

CS2 and CSGO

Command

mp_win_panel_display_time

<Seconds>

Sets how many seconds the win panel shows between rounds. Default is 3 seconds.

Command Details

nextlevel

CS2 and CSGO

Command

nextlevel

<Map Code>

Sets the next map to load once the current game ends, changing the map in the rotation.

Command Details

pause

CS2 and CSGO

Command

pause

Pauses the game if the sv_pausable setting is enabled (set to 1). Without this setting, the command will not work.

Command Details