Commands to enhance multiplayer (mp_) and game setting features of Counter-Strike game
mp_verbose_changelevel_spew
Enables or disables debugging messages that appear during map changes. Default is enabled (1).
mp_warmup_end
Stops the warmup period immediately, allowing the match to start.
mp_warmup_pausetimer
Set this command to 1 to keep the warmup running indefinitely. Set to 0 (default) to let the warmup timer count down normally.
mp_warmup_start
Starts the warmup phase on the server.
mp_warmuptime
Sets the duration of the warmup period in seconds.
mp_warmuptime_all_players_connected
Sets the warmup countdown time to a specified value once all players join. The countdown will not change if it is already set to a lower time.
mp_weapons_allow_heavy
Sets which team can buy heavy weapons like shotguns and machine guns in multiplayer matches.
mp_weapons_allow_heavyassaultsuit
Controls whether the heavy assault suit can be used on the server.
mp_weapons_allow_map_placed
When enabled (1), weapons on the map floor are removed at the start of the match. Disable (0) to keep map-placed weapons available when the match begins.
mp_weapons_allow_pistols
Set which teams are allowed to buy pistols in a server.