Multiplayer

Commands to enhance multiplayer (mp_) and game setting features of Counter-Strike game

mp_verbose_changelevel_spew

CS2 and CSGO

Command

mp_verbose_changelevel_spew

<0 / 1>

Enables or disables debugging messages that appear during map changes. Default is enabled (1).

Command Details

mp_warmup_end

CS2 and CSGO

Command

mp_warmup_end

Stops the warmup period immediately, allowing the match to start.

Command Details

mp_warmup_pausetimer

CS2 and CSGO

Command

mp_warmup_pausetimer

<0 / 1>

Set this command to 1 to keep the warmup running indefinitely. Set to 0 (default) to let the warmup timer count down normally.

Command Details

mp_warmup_start

CS2 and CSGO

Command

mp_warmup_start

Starts the warmup phase on the server.

Command Details

mp_warmuptime

CS2 and CSGO

Command

mp_warmuptime

<Seconds>

Sets the duration of the warmup period in seconds.

Command Details

mp_warmuptime_all_players_connected

CS2 and CSGO

Command

mp_warmuptime_all_players_connected

<Seconds>

Sets the warmup countdown time to a specified value once all players join. The countdown will not change if it is already set to a lower time.

Command Details

mp_weapons_allow_heavy

CS2 and CSGO

Command

mp_weapons_allow_heavy

<-1 / 0 / 2 / 3>

Sets which team can buy heavy weapons like shotguns and machine guns in multiplayer matches.

Command Details

mp_weapons_allow_heavyassaultsuit

CS2 and CSGO

Command

mp_weapons_allow_heavyassaultsuit

<0 / 1>

Controls whether the heavy assault suit can be used on the server.

Command Details

mp_weapons_allow_map_placed

CS2 and CSGO

Command

mp_weapons_allow_map_placed

<0 / 1>

When enabled (1), weapons on the map floor are removed at the start of the match. Disable (0) to keep map-placed weapons available when the match begins.

Command Details

mp_weapons_allow_pistols

CS2 and CSGO

Command

mp_weapons_allow_pistols

<-1 / 0 / 2 / 3>

Set which teams are allowed to buy pistols in a server.

Command Details