CS2 HUD Commands

This category contains all of the Counter-Strike 2 console commands that can be used to edit and optimize your heads-up display (HUD), such as changing its color or size.

cl_ent_text_filter

CS2 Only

Command

cl_ent_text_filter

<Filter Options>

Controls filter settings for the 'ent_text' command, letting you customize which entity text details are shown.

Command Details

cl_ent_text_flags_active

CS2 Only

Command

cl_ent_text_flags_active

<0 / 1>

Sets the display flags for entity text to help with debugging by controlling what information about entities appears on the screen.

Command Details

cl_ent_text_no_name_really_i_mean_it

CS2 Only

Command

cl_ent_text_no_name_really_i_mean_it

<0 / 1>

Toggle the display of entity names in debug text for easier debugging.

Command Details

cl_ent_text_radius

CS2 Only

Command

cl_ent_text_radius

<radius>

Shows debug text on entities near the player, overlaying it directly on them. This helps diagnose in-game entity behavior.

Command Details

cl_ent_text_sticky_add

CS2 Only

Command

cl_ent_text_sticky_add

<Entity ID>

Adds the specified entity or entities to a list that shows debug text above them in-game. This helps developers and mapmakers debug and test game features visually.

Command Details

cl_ent_text_sticky_clear

CS2 Only

Command

cl_ent_text_sticky_clear

Clears the list of entities that currently display debug text above them. This helps developers and map makers reset which entities show debugging info.

Command Details

cl_ent_text_sticky_dump

CS2 Only

Command

cl_ent_text_sticky_dump

Displays a list of entity names above the entities for which text debugging info is shown. Used primarily for development and debugging.

Command Details

cl_ent_text_sticky_remove

CS2 Only

Command

cl_ent_text_sticky_remove

Removes specified entity names from the list that displays text debugging information above entities, assisting with overlay text debugging.

Command Details

cl_ent_vcollide_wireframe

CS2 Only

Command

cl_ent_vcollide_wireframe

<0 / 1>

Turns on or off the wireframe of an entity's interpolated vcollide model. This helps debug collision detection and understand how collisions are calculated. Requires a cheat-enabled server.

Command Details

cl_ent_viewoffset

CS2 Only

Command

cl_ent_viewoffset

Shows the eye position (view offset) of specified entities in red for debugging purposes.

Command Details