Command
cl_ent_vcollide_wireframe
<0 / 1>Explore usage, syntax, and examples for the cl_ent_vcollide_wireframe CS2 developer console command.
cl_ent_vcollide_wireframe
CS2 Onlycl_ent_vcollide_wireframe
<0 / 1>Turns on or off the wireframe of an entity's interpolated vcollide model. This helps debug collision detection and understand how collisions are calculated. Requires a cheat-enabled server.
Set to 1 to show the wireframe, or 0 to hide it.
Yes
Client
cl_ent_vcollide_wireframe Generator
cl_ent_vcollide_wireframe
<0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
cl_ent_vcollide_wireframe Examples
cl_ent_vcollide_wireframe
1
Shows the vcollide wireframe on entities for debugging.
cl_ent_vcollide_wireframe
0
Hides the vcollide wireframe and restores the normal view.