cl_ent_vcollide_wireframe Command

Explore usage, syntax, and examples for the cl_ent_vcollide_wireframe CS2 developer console command.

cl_ent_vcollide_wireframe

CS2 Only

Command

cl_ent_vcollide_wireframe

<0 / 1>

Turns on or off the wireframe of an entity's interpolated vcollide model. This helps debug collision detection and understand how collisions are calculated. Requires a cheat-enabled server.

<0 / 1>

Set to 1 to show the wireframe, or 0 to hide it.

sv_cheats Required

Yes

Client or Server Command

Client

cl_ent_vcollide_wireframe Generator

Command

cl_ent_vcollide_wireframe

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1

cl_ent_vcollide_wireframe Examples

Command

cl_ent_vcollide_wireframe

1

Shows the vcollide wireframe on entities for debugging.

Command

cl_ent_vcollide_wireframe

0

Hides the vcollide wireframe and restores the normal view.