Commands to enhance fog features of Counter-Strike game
csm_cascade2_override_dist
Sets a custom distance for Cascade Shadow Mapping 2.0, allowing developers to test and optimize shadow rendering.
fog_color
Sets the fog color using an RGB value when fog is enabled.
fog_colorskybox
Sets the fog skybox color using RGB values when fog is enabled.
fog_enable
Enable fog by setting this command to 1. If your map disables fog, set fog_override to 1 to ensure fog appears.
fog_enableskybox
Controls whether fog is applied to the skybox. Set to 1 (default) to enable fog on the sky, or 0 to disable it.
fog_end
Sets the maximum distance from your player where the fog ends. A higher value pushes the fog farther away. Use -1 to reset to the default setting. Fog appears between the fog_start value and this fog_end distance.
fog_endskybox
Sets how far you can see the sky before fog appears in the distance.
fog_hdrcolorscale
Adjust the fog's HDR color intensity by setting a value between 0 and 1.
fog_hdrcolorscaleskybox
Sets the fog's skybox HDR color intensity. Enter a decimal value between 0 and 1.
fog_maxdensity
Sets the fog's maximum density as a decimal value. For example, 0.5 makes the fog 50%% transparent, while 1 makes it fully opaque.