CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

snd_steamaudio_enable_perspective_correction

CS2 Only

Command

snd_steamaudio_enable_perspective_correction

<0 / 1>

Toggle perspective correction to improve 3D audio positioning.

Command Details

snd_steamaudio_enable_reverb

CS2 Only

Command

snd_steamaudio_enable_reverb

<0 / 1>

Turns the Steam Audio Reverb processor on or off to control audio reverb effects in the game.

Command Details

snd_steamaudio_enable_spatial_blend_fix

CS2 Only

Command

snd_steamaudio_enable_spatial_blend_fix

<0 / 1>

Enables or disables a fix for low-frequency audio issues when using spatial blend.

Command Details

snd_steamaudio_export_scene

CS2 Only

Command

snd_steamaudio_export_scene

Exports the current Steam Audio scene to a phononscene file for debugging or analysis.

Command Details

snd_steamaudio_halton_sequence

CS2 Only

Command

snd_steamaudio_halton_sequence

<Order><Samples>

Generates a Halton Sequence based on the specified order and sample count. Use this command to help debug and fine-tune audio spatialization.

Command Details

snd_steamaudio_ir_duration

CS2 Only

Command

snd_steamaudio_ir_duration

<Duration>

Sets the maximum delay in seconds between a sound playing and its last heard reflection in Steam Audio, allowing you to adjust in-game audio spatial effects and echo.

Command Details

snd_steamaudio_load_pathing_data

CS2 Only

Command

snd_steamaudio_load_pathing_data

<0 / 1>

Controls whether the game loads Steam Audio's baked pathing data for Hammer entities, enabling accurate pathing when turned on.

Command Details

snd_steamaudio_load_reverb_data

CS2 Only

Command

snd_steamaudio_load_reverb_data

<0 / 1>

Controls whether baked reverb data is loaded. Useful when switching data formats until all baked reverb data is updated.

Command Details

snd_steamaudio_max_convolution_sources

CS2 Only

Command

snd_steamaudio_max_convolution_sources

<Maximum sources>

Sets the maximum number of Steam Audio sources that can play at the same time in the game.

Command Details

snd_steamaudio_max_occlusion_samples

CS2 Only

Command

snd_steamaudio_max_occlusion_samples

<Maximum occlusion samples>

Sets the maximum number of sound rays Steam Audio traces for volumetric occlusion, controlling how game sounds are blocked by the environment.

Command Details