Command
snd_steamaudio_max_occlusion_samples
<Maximum occlusion samples>Explore usage, syntax, and examples for the snd_steamaudio_max_occlusion_samples CS2 developer console command.
snd_steamaudio_max_occlusion_samples
CS2 Onlysnd_steamaudio_max_occlusion_samples
<Maximum occlusion samples>Sets the maximum number of sound rays Steam Audio traces for volumetric occlusion, controlling how game sounds are blocked by the environment.
Specifies the number of rays Steam Audio can trace for volumetric sound occlusion.
Yes
Unspecified
64
snd_steamaudio_max_occlusion_samples Generator
snd_steamaudio_max_occlusion_samples
<Maximum occlusion samples>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
snd_steamaudio_max_occlusion_samples Examples
snd_steamaudio_max_occlusion_samples
128
Increases the max rays Steam Audio uses for sound occlusion to 128.
snd_steamaudio_max_occlusion_samples
32
Reduces the max rays Steam Audio uses for sound occlusion to 32.