CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

nav_gen_connect_angle

CS2 Only

Command

nav_gen_connect_angle

<Angle Difference>

Sets the maximum angle difference allowed when creating navigation mesh connections during map development.

Command Details

nav_gen_connect_angle_ignore_z

CS2 Only

Command

nav_gen_connect_angle_ignore_z

<0 / 1>

Controls whether the navigation mesh generator ignores the Z-axis (vertical) when calculating connection angles.

Command Details

nav_gen_connect_dist_a

CS2 Only

Command

nav_gen_connect_dist_a

<Distance Threshold>

Sets the maximum distance between navigation areas on Map A to automatically create connections.

Command Details

nav_gen_connect_dist_b

CS2 Only

Command

nav_gen_connect_dist_b

<Distance>

Sets the distance within which navigation mesh areas automatically connect with two-way links during nav mesh generation.

Command Details

nav_gen_connect_dist_z_mult

CS2 Only

Command

nav_gen_connect_dist_z_mult

<Multiplier>

Adjusts the scaling factor for vertical distance when creating navigation mesh connections, controlling how high differences can be for areas to link.

Command Details

nav_gen_connect_overlap

CS2 Only

Command

nav_gen_connect_overlap

<Overlap Tolerance>

Sets how much connectable ledges can overlap when generating navigation mesh links in Counter-Strike 2.

Command Details

nav_gen_degen_limit

CS2 Only

Command

nav_gen_degen_limit

<Degen limit>

Sets the limit for degeneration during navigation mesh creation to control the precision of the generated nav mesh.

Command Details

nav_gen_false

CS2 Only

Command

nav_gen_false

<0 / 1>

Sets a navigation generation parameter to always false. This is a cheat command used mainly for debugging or developing navigation meshes on servers where cheats are enabled.

Command Details

nav_gen_island_removal

CS2 Only

Command

nav_gen_island_removal

<0 / 1>

Removes small disconnected parts of the navigation mesh that cannot be reached from other areas during mesh generation.

Command Details

nav_gen_island_removal_all_hulls

CS2 Only

Command

nav_gen_island_removal_all_hulls

<0 / 1>

Removes navigation mesh islands for all hull sizes during map analysis to improve AI pathfinding. Used mainly during level design and testing.

Command Details