Starts or stops a telemetry timespan with an automatically incremented name, helping you track how long specific operations or events take in the game engine. Primarily used for debugging and development.
Lists all entities currently active in the game. Use this command to verify that entities are being created and removed correctly, mainly for debugging.
Limits the number of simultaneous HTTP requests for broadcast1 to prevent server performance issues caused by network delays. New requests exceed the limit will be dropped.