CS2 Server Commands

Commands in this category can be used to change server and host settings like IP addresses, query settings, etc. They're useful in private servers, dedicated servers and for use as rcon commands.

mp_retake_ct_count

CS2 Only

Command

mp_retake_ct_count

<Number of CTs>

Sets the number of Counter-Terrorist (CT) players for retake game modes.

Command Details

mp_retake_ct_loadout_light_buy_round

CS2 Only

Command

mp_retake_ct_loadout_light_buy_round

<Loadout Configuration>

Sets the Counter-Terrorist loadouts for force buy rounds in retake mode.

Command Details

mp_retake_max_consecutive_rounds_same_target_site

CS2 Only

Command

mp_retake_max_consecutive_rounds_same_target_site

<Number of rounds>

Sets the maximum number of consecutive rounds that can target the same bomb site during retake scenarios.

Command Details

mp_retake_t_loadout_bonus_card

CS2 Only

Command

mp_retake_t_loadout_bonus_card

<Bonus Card Config>

Sets the Terrorist bonus card loadout used in full-buy rounds when retaking bomb sites in Counter-Strike 2.

Command Details

mp_retake_t_loadout_bonus_card_availability

CS2 Only

Command

mp_retake_t_loadout_bonus_card_availability

<T Loadout Bonus Card Availability Pattern>

Sets how many Terrorist bonus cards are available during full buy rounds in bomb site retake situations.

Command Details

mp_shield_speed_deployed

CS2 Only

Command

mp_shield_speed_deployed

<Speed>

Sets the maximum player movement speed when holding a deployed shield.

Command Details

mp_shorthanded_cash_bonus_round_delay

CS2 Only

Command

mp_shorthanded_cash_bonus_round_delay

<Number of Rounds>

Sets how many previous rounds a team must play understaffed to earn the short-handed income bonus.

Command Details

mp_suicide_penalty

CS2 Only

Command

mp_suicide_penalty

<0 / 1>

Sets whether players receive a penalty for committing suicide during a match.

Command Details

mp_team_intro_time

CS2 Only

Command

mp_team_intro_time

<Seconds>

Sets how long the team introduction sequence lasts at the start of a match, in seconds.

Command Details

mp_team_timeout_ot_max

CS2 Only

Command

mp_team_timeout_ot_max

<Max number of timeouts per OT>

Sets the maximum number of timeouts each team can use during each overtime period.

Command Details