Other Commands

The commands in this category are not related to any other category. They are either not related to any other category or are not related to any other category.

r_aoproxy_debug

CS2 Only

Command

r_aoproxy_debug

<0 / 1>

Turn the ambient occlusion proxy debug mode on or off for graphical debugging.

Command Details

r_aoproxy_show

CS2 Only

Command

r_aoproxy_show

<0 / 1>

Toggle the display of ambient occlusion proxy objects to help with debugging. Requires cheat mode enabled.

Command Details

r_csgo_cubemap_normalization

CS2 Only

Command

r_csgo_cubemap_normalization

<0 / 1>

Adjusts how cubemaps are normalized for environment reflections, affecting the look of shiny and reflective surfaces.

Command Details

r_csgo_debug_reflection_rects

CS2 Only

Command

r_csgo_debug_reflection_rects

<0 / 1>

Enables or disables debug mode for displaying reflection rectangles, useful for developing and troubleshooting reflections in the game.

Command Details

r_csgo_decal_debug

CS2 Only

Command

r_csgo_decal_debug

<0 / 1>

Toggle decal debug mode in CS2 to aid development and testing.

Command Details

r_csgo_depth_prepass_reflections_large

CS2 Only

Command

r_csgo_depth_prepass_reflections_large

<0 / 1>

Enables or disables the depth prepass for large reflections in CS:GO, improving the quality of reflections on big surfaces but affecting performance.

Command Details

r_csgo_depth_prepass_reflections_small

CS2 Only

Command

r_csgo_depth_prepass_reflections_small

<0 / 1>

Controls whether small reflections use a depth prepass in CS2, affecting rendering performance and visual quality.

Command Details

r_csgo_depth_prepass_skybox_alpha_tested

CS2 Only

Command

r_csgo_depth_prepass_skybox_alpha_tested

<0 / 1>

Toggles pre-pass rendering for alpha-tested materials in the skybox, impacting both visual quality and performance.

Command Details

r_csgo_depth_prepass_small_cull_threshold

CS2 Only

Command

r_csgo_depth_prepass_small_cull_threshold

<Culling threshold>

Sets the size threshold for culling smaller objects during the depth prepass to improve rendering performance.

Command Details

r_csgo_depth_prepass_viewmodel

CS2 Only

Command

r_csgo_depth_prepass_viewmodel

<0 / 1>

Toggles the depth prepass for the viewmodel. This feature helps with visual debugging and can improve rendering performance.

Command Details