Multiplayer

Commands to enhance multiplayer (mp_) and game setting features of Counter-Strike game

mp_td_spawndmgthreshold

CS2 and CSGO

Command

mp_td_spawndmgthreshold

<Amount>

Sets how much damage a player must deal within the round start period (default within 5 seconds, adjustable with mp_spawnprotectiontime) to be kicked for team damage.

Command Details

mp_teamcashawards

CS2 and CSGO

Command

mp_teamcashawards

<0 / 1>

Enable or disable teams earning money from in-game actions. Default is enabled (1).

Command Details

mp_teamflag_1

CS2 and CSGO

Command

mp_teamflag_1

<Country Alpha 2 Code>

Sets team 1's flag to the flag of the specified country using its two-letter alpha 2 code.

Command Details

mp_teamflag_2

CS2 and CSGO

Command

mp_teamflag_2

<Country Alpha 2 Code>

Set team 2's flag to the flag of the country specified by its two-letter alpha 2 code.

Command Details

mp_teamlogo_1

CS2 and CSGO

Command

mp_teamlogo_1

<Shorthand Code>

Sets the logo for team 1 using a logo file placed in the "resource/flash/econ/tournaments/teams" folder.

Command Details

mp_teamlogo_2

CS2 and CSGO

Command

mp_teamlogo_2

<Shorthand Code>

Sets the logo for team 2 using the specified logo. Ensure the logo file is in the "resource/flash/econ/tournaments/teams" folder.

Command Details

mp_teammatchstat_cycletime

CS2 and CSGO

Command

mp_teammatchstat_cycletime

<Seconds>

Sets how often the team match stats update during the game.

Command Details

mp_teammates_are_enemies

CS2 and CSGO

Command

mp_teammates_are_enemies

<0 / 1>

When enabled (set to 1), this command makes all teammates appear as enemies. By default, teammates remain friendly.

Command Details

mp_teamname_1

CS2 and CSGO

Command

mp_teamname_1

<Team Name>

Set the name for team 1 in multiplayer matches.

Command Details

mp_teamname_2

CS2 and CSGO

Command

mp_teamname_2

<Team Name>

Sets the name for Team 2 in the game.

Command Details