Commands to enhance multiplayer (mp_) and game setting features of Counter-Strike game
mp_td_spawndmgthreshold
Sets how much damage a player must deal within the round start period (default within 5 seconds, adjustable with mp_spawnprotectiontime) to be kicked for team damage.
mp_teamcashawards
Enable or disable teams earning money from in-game actions. Default is enabled (1).
mp_teamflag_1
Sets team 1's flag to the flag of the specified country using its two-letter alpha 2 code.
mp_teamflag_2
Set team 2's flag to the flag of the country specified by its two-letter alpha 2 code.
mp_teamlogo_1
Sets the logo for team 1 using a logo file placed in the "resource/flash/econ/tournaments/teams" folder.
mp_teamlogo_2
Sets the logo for team 2 using the specified logo. Ensure the logo file is in the "resource/flash/econ/tournaments/teams" folder.
mp_teammatchstat_cycletime
Sets how often the team match stats update during the game.
mp_teammates_are_enemies
When enabled (set to 1), this command makes all teammates appear as enemies. By default, teammates remain friendly.
mp_teamname_1
Set the name for team 1 in multiplayer matches.
mp_teamname_2
Sets the name for Team 2 in the game.