CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

cl_teammate_colors_show

CS2 and CSGO

Command

cl_teammate_colors_show

<0 / 1>

Toggle teammate colors on the radar and scoreboard. When enabled, each teammate shows in a different color for easier identification.

Command Details

cl_test_list_entities

CS2 Only

Command

cl_test_list_entities

Displays a list of all entities currently active in the game. This cheat command requires cheat permissions to run.

Command Details

cl_tickpacket_recvmargin_enable

CS2 Only

Command

cl_tickpacket_recvmargin_enable

<0 / 1>

Activates a new method to pace user commands, ensuring a command packet is always ready and sent to maintain a target server receive margin.

Command Details

cl_tickpacket_recvmargin_spew_interval

CS2 Only

Command

cl_tickpacket_recvmargin_spew_interval

<0 / 1>

Sets how often the game displays information about the tick packet receive margin. Set to 0 to turn off this output.

Command Details

cl_ticks_warning_level

CS2 Only

Command

cl_ticks_warning_level

<0 / 1>

Sets the level of detail in warnings about game tick and interpolation issues that can affect gameplay smoothness and accuracy.

Command Details

cl_ticktiming

CS2 Only

Command

cl_ticktiming

<print, <interval>><summary, detail>

Use this command to view current timing stats instantly or set a repeating interval to automatically report timing information. It's helpful for monitoring game performance and event timing.

Command Details

cl_timeout

CS2 and CSGO

Command

cl_timeout

<Seconds>

Sets the number of seconds your client waits without receiving a packet from the server before disconnecting.

Command Details

cl_track_aim_head_log_closest

CS2 Only

Command

cl_track_aim_head_log_closest

<0 / 1>

Logs the closest distance you aim to a target's head and the time this occurs during gameplay.

Command Details

cl_track_aim_head_threshold

CS2 Only

Command

cl_track_aim_head_threshold

<Threshold distance>

Sets the distance at which the game notifies the rendering system when an enemy's head is near the crosshair during frame rendering.

Command Details

cl_track_render_eye_angles

CS2 Only

Command

cl_track_render_eye_angles

<0 / 1>

Toggle the display of rendering eye angle data to help debug or understand how the game processes vision and angle rendering.

Command Details