All CS2 Console Commands: Full List

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

sv_watchtransmit

CS2 Only

Command

sv_watchtransmit

<Entity Index>

Tracks network state changes for a specified entity by its index.

Command Details

sv_wateraccelerate

CS2 Only

Command

sv_wateraccelerate

<Acceleration Speed>

Sets how quickly players accelerate while swimming underwater.

Command Details

sv_waterfriction

CS2 Only

Command

sv_waterfriction

<Friction value>

Controls the friction affecting player movement when swimming or moving through water.

Command Details

sv_water_slow_amount

CS2 Only

Command

sv_water_slow_amount

<Slowness Amount>

Adjusts how much player movement speed is reduced while in water.

Command Details

sv_weapon_swap_difficulty_near_hi_pri

CS2 Only

Command

sv_weapon_swap_difficulty_near_hi_pri

<0 / 1>

Controls how weapon swapping behaves near high-priority items by adjusting the search cone used for selecting weapons.

Command Details

sv_workshop_allow_other_maps

CS2 and CSGO

Command

sv_workshop_allow_other_maps

<0 / 1>

Enable or disable playing workshop maps outside the server's set map cycle. Defaults to enabled (1).

Command Details

sys_info

CS2 Only

Command

sys_info

Displays detailed system information including CPU, GPU, memory usage, and other hardware stats directly in the console.

Command Details

teammenu

CS2 and CSGO

Command

teammenu

Opens the team selection menu, letting you choose a team or switch to spectator mode.

Command Details

telemetry_message

CS2 Only

Command

telemetry_message

<Message>

Adds a custom message to the telemetry timeline to help debug or track specific events during server analysis.

Command Details

telemetry_toggle_timespan

CS2 Only

Command

telemetry_toggle_timespan

Starts or stops a telemetry timespan with an automatically incremented name, helping you track how long specific operations or events take in the game engine. Primarily used for debugging and development.

Command Details