All CS2 Console Commands: Full List

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

sv_merge_changes_after_tick_with_calcdelta

CS2 Only

Command

sv_merge_changes_after_tick_with_calcdelta

<0 / 1 / 2>

Fixes issues with calcdelta not detecting field changes when values revert, ensuring all changes affecting recipients are correctly merged. Setting the option to 2 enables detailed logging of these merged changes.

Command Details

sv_metaduplication

CS2 Only

Command

sv_metaduplication

<0 / 1>

Checks the serializer metadata for duplicates. Add 'verbose' to the command to see detailed results, helpful for troubleshooting.

Command Details

sv_minimum_desired_chicken_count

CS2 Only

Command

sv_minimum_desired_chicken_count

<Desired chicken count>

Sets the minimum number of chickens the game will try to spawn on the map. Useful for customizing server gameplay or creating chicken-themed game modes.

Command Details

sv_minrate

CS2 and CSGO

Command

sv_minrate

<Bytes/s>

Sets the minimum network bandwidth (in bytes per second) that clients must use to connect to the server. Defaults to 16,000 bytes/s. Setting it to 0 disables the limit (not recommended).

Command Details

sv_networkvar_perfieldtracking

CS2 Only

Command

sv_networkvar_perfieldtracking

<0 / 1>

Sets the server to track changes to individual network variable fields instead of a single flag per entity, improving network efficiency in some cases.

Command Details

sv_networkvar_validate

CS2 Only

Command

sv_networkvar_validate

<0 / 1>

Enables or disables validation of each 'StateChanged' event to verify correct data offsets and maintain state change integrity.

Command Details

sv_noclipaccelerate

CS2 and CSGO

Command

sv_noclipaccelerate

<Multiplier>

Sets how much faster you accelerate when using noclip mode. The default value of 5 means you accelerate five times quicker.

Command Details

sv_noclipduringpause

CS2 and CSGO

Command

sv_noclipduringpause

<0 / 1>

Controls whether players in noclip mode can move while the game is paused. Default is disabled.

Command Details

sv_noclipfriction

CS2 Only

Command

sv_noclipfriction

<Friction value>

Adjusts the friction applied during noclip movement, controlling how quickly you stop moving when no input is given.

Command Details

sv_noclipspeed

CS2 and CSGO

Command

sv_noclipspeed

<Multiplier>

Sets the speed multiplier for noclip mode, allowing you to move faster or slower relative to the server's max player speed (sv_maxspeed). The default value is 5, which lets you move up to 5 times faster in noclip mode.

Command Details