CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

r_csgo_cubemap_normalization

CS2 Only

Command

r_csgo_cubemap_normalization

<0 / 1>

Adjusts how cubemaps are normalized for environment reflections, affecting the look of shiny and reflective surfaces.

Command Details

r_csgo_debug_reflection_rects

CS2 Only

Command

r_csgo_debug_reflection_rects

<0 / 1>

Enables or disables debug mode for displaying reflection rectangles, useful for developing and troubleshooting reflections in the game.

Command Details

r_csgo_decal_debug

CS2 Only

Command

r_csgo_decal_debug

<0 / 1>

Toggle decal debug mode in CS2 to aid development and testing.

Command Details

r_csgo_depth_prepass

CS2 Only

Command

r_csgo_depth_prepass

<0 / 1>

Controls whether the game uses a depth pre-pass during rendering. Enabling it can improve performance and fix rendering issues in complex scenes by processing object depth before the main render.

Command Details

r_csgo_depth_prepass_cull_threshold

CS2 Only

Command

r_csgo_depth_prepass_cull_threshold

<Cull Threshold>

Sets the depth prepass culling threshold in CS:GO/CS2, which influences performance and the accuracy of depth rendering.

Command Details

r_csgo_depth_prepass_reflections_large

CS2 Only

Command

r_csgo_depth_prepass_reflections_large

<0 / 1>

Enables or disables the depth prepass for large reflections in CS:GO, improving the quality of reflections on big surfaces but affecting performance.

Command Details

r_csgo_depth_prepass_reflections_small

CS2 Only

Command

r_csgo_depth_prepass_reflections_small

<0 / 1>

Controls whether small reflections use a depth prepass in CS2, affecting rendering performance and visual quality.

Command Details

r_csgo_depth_prepass_skybox_alpha_tested

CS2 Only

Command

r_csgo_depth_prepass_skybox_alpha_tested

<0 / 1>

Toggles pre-pass rendering for alpha-tested materials in the skybox, impacting both visual quality and performance.

Command Details

r_csgo_depth_prepass_small_cull_threshold

CS2 Only

Command

r_csgo_depth_prepass_small_cull_threshold

<Culling threshold>

Sets the size threshold for culling smaller objects during the depth prepass to improve rendering performance.

Command Details

r_csgo_depth_prepass_viewmodel

CS2 Only

Command

r_csgo_depth_prepass_viewmodel

<0 / 1>

Toggles the depth prepass for the viewmodel. This feature helps with visual debugging and can improve rendering performance.

Command Details