CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

nav_test_find_random_connected_dist_min

CS2 Only

Command

nav_test_find_random_connected_dist_min

<Distance>

Sets the minimum distance used to find a randomly connected navigation area in test mode.

Command Details

nav_test_find_z

CS2 Only

Command

nav_test_find_z

<0 / 1>

Tests the compatibility of the Z coordinate in the navigation mesh to help debug and ensure correct vertical alignment of navigation meshes.

Command Details

nav_test_force_npc_repath

CS2 Only

Command

nav_test_force_npc_repath

<0 / 1>

Forces NPCs to recalculate their navigation paths, useful for debugging bot movement.

Command Details

nav_test_genrt

CS2 Only

Command

nav_test_genrt

<0 / 1>

Enables testing of the navigation mesh generation used for bot movement within the game. Use this command to debug or develop nav mesh algorithms by turning the test mode on or off.

Command Details

nav_test_genrt_place

CS2 Only

Command

nav_test_genrt_place

<0 / 1>

Generates or tests navigation mesh areas for specific map locations to help develop and debug bot movement.

Command Details

nav_test_getareaoverlapping_gravity

CS2 Only

Command

nav_test_getareaoverlapping_gravity

<0 / 1>

Checks if NAV areas overlap based on gravity settings to help debug navigation meshes in Counter-Strike 2.

Command Details

nav_test_getnearestnav_gravity

CS2 Only

Command

nav_test_getnearestnav_gravity

<0 / 1>

Tests the nearest navigation area based on gravity, aiding in navigation and pathfinding development.

Command Details

nav_test_level_hull

CS2 Only

Command

nav_test_level_hull

Finds and lists entities that are inside the navigation mesh where they shouldn't be. It also temporarily shows bounding boxes around these entities.

Command Details

nav_test_level_hull_move

CS2 Only

Command

nav_test_level_hull_move

Moves the player's collision hull through the navigation mesh to test pathfinding and connectivity without moving the actual player.

Command Details

nav_test_multi_connection

CS2 Only

Command

nav_test_multi_connection

<0 / 1>

Turns on or off the test that displays multi-connection details on the navigation mesh used by bots.

Command Details