CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

mp_teammatchstat_cycletime

CS2 and CSGO

Command

mp_teammatchstat_cycletime

<Seconds>

Sets how often the team match stats update during the game.

Command Details

mp_teammates_are_enemies

CS2 and CSGO

Command

mp_teammates_are_enemies

<0 / 1>

When enabled (set to 1), this command makes all teammates appear as enemies. By default, teammates remain friendly.

Command Details

mp_teamname_1

CS2 and CSGO

Command

mp_teamname_1

<Team Name>

Set the name for team 1 in multiplayer matches.

Command Details

mp_teamname_2

CS2 and CSGO

Command

mp_teamname_2

<Team Name>

Sets the name for Team 2 in the game.

Command Details

mp_teamprediction_pct

CS2 and CSGO

Command

mp_teamprediction_pct

<Prediction>

Set the counter-terrorist team's chance to win the match as a percentage between 1 and 99. The terrorist team's chance will automatically be set to (100 - this value).

Command Details

mp_teamscore_max

CS2 and CSGO

Command

mp_teamscore_max

<Maps>

Sets the number of map wins a team needs to win the match series.

Command Details

mp_team_timeout_max

CS2 and CSGO

Command

mp_team_timeout_max

<Timeouts>

Set the maximum number of timeouts each team can use per match.

Command Details

mp_team_timeout_ot_add_each

CS2 Only

Command

mp_team_timeout_ot_add_each

<Number of timeouts>

Sets how many extra timeouts each team gets for every overtime period starting from the second one.

Command Details

mp_team_timeout_ot_add_once

CS2 Only

Command

mp_team_timeout_ot_add_once

<Number of timeouts>

Sets how many extra timeouts each team gets when the match moves into overtime. This helps manage pacing and strategy during overtime rounds.

Command Details

mp_team_timeout_ot_max

CS2 Only

Command

mp_team_timeout_ot_max

<Max number of timeouts per OT>

Sets the maximum number of timeouts each team can use during each overtime period.

Command Details