CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details. Click (Command Details) to view each specific command in more detail.

mp_promoted_item_enabled

CS2 Only

Command

mp_promoted_item_enabled

<0 / 1>

Controls whether players can buy the promoted item in the game. When enabled, the promoted item becomes available for purchase, usually for a limited time.

Command Details

mp_randomspawn

CS2 and CSGO

Command

mp_randomspawn

<0 / 1 / 2 / 3>

Sets whether players spawn at random locations or fixed spawn points depending on the game mode. By default, players spawn at their team’s designated spawn spots unless random spawning is enabled, as in deathmatch modes.

Command Details

mp_randomspawn_dist

CS2 and CSGO

Command

mp_randomspawn_dist

<0 / 1>

Use this command to enable or disable distance checks when using mp_randomspawn in multiplayer games.

Command Details

mp_randomspawn_los

CS2 and CSGO

Command

mp_randomspawn_los

<0 / 1>

When enabled, the server tries to spawn players where no other player's view is directed, avoiding spawn points currently visible to others.

Command Details

mp_require_gun_use_to_acquire

CS2 and CSGO

Command

mp_require_gun_use_to_acquire

<0 / 1>

Set this to 1 to require players to press the use key (usually E) to pick up guns. By default (0), guns are picked up automatically when walked over.

Command Details

mp_respawn_immunitytime

CS2 and CSGO

Command

mp_respawn_immunitytime

<Seconds>

Sets the time (in seconds) players are immune to damage after respawning. This is mainly used in deathmatch modes. Defaults to 0 in other game modes.

Command Details

mp_respawn_on_death_ct

CS2 and CSGO

Command

mp_respawn_on_death_ct

<0 / 1>

Sets whether counter-terrorists respawn immediately after death or only at the start of the next round.

Command Details

mp_respawn_on_death_t

CS2 and CSGO

Command

mp_respawn_on_death_t

<0 / 1>

Set whether terrorists respawn immediately after death or only at the start of the next round.

Command Details

mp_respawnwavetime_ct

CS2 and CSGO

Command

mp_respawnwavetime_ct

<Seconds>

Sets the interval in seconds between respawn waves that revive all dead CT players. Must be used with mp_respawn_on_death_ct set to 1.

Command Details

mp_respawnwavetime_t

CS2 and CSGO

Command

mp_respawnwavetime_t

<Seconds>

Sets how often all dead terrorist players respawn together in waves, measured in seconds. Respawn waves bring back every dead terrorist player at the set interval. Requires mp_respawn_on_death_t to be enabled (set to 1).

Command Details