sv_shield_explosive_damage_scale Command

Explore usage, syntax, and examples for the sv_shield_explosive_damage_scale CS2 developer console command.

sv_shield_explosive_damage_scale

CS2 Only

Command

sv_shield_explosive_damage_scale

<Scale>

Adjusts how much explosive damage a player holding a shield takes.

<Scale>

Set the damage multiplier for explosives on shielded players, from 0 (no damage) to 1 (full damage).

sv_cheats Required

No

Client or Server Command

Client

Server

Default Value

0.5

sv_shield_explosive_damage_scale Generator

Command

sv_shield_explosive_damage_scale

<Scale>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

sv_shield_explosive_damage_scale Examples

Command

sv_shield_explosive_damage_scale

0.75

Apply 75%% of the normal explosive damage to a player holding a shield.

Command

sv_shield_explosive_damage_scale

1

Apply full explosive damage (100%%) even if the player is holding a shield.