Command
sv_shield_explosive_damage_scale
<Scale>Explore usage, syntax, and examples for the sv_shield_explosive_damage_scale CS2 developer console command.
sv_shield_explosive_damage_scale
CS2 Onlysv_shield_explosive_damage_scale
<Scale>Adjusts how much explosive damage a player holding a shield takes.
Set the damage multiplier for explosives on shielded players, from 0 (no damage) to 1 (full damage).
No
Client
Server
0.5
sv_shield_explosive_damage_scale Generator
sv_shield_explosive_damage_scale
<Scale>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
sv_shield_explosive_damage_scale Examples
sv_shield_explosive_damage_scale
0.75
Apply 75%% of the normal explosive damage to a player holding a shield.
sv_shield_explosive_damage_scale
1
Apply full explosive damage (100%%) even if the player is holding a shield.