Command
sv_phys_stop_at_collision
<0 / 1>Explore usage, syntax, and examples for the sv_phys_stop_at_collision CS2 developer console command.
sv_phys_stop_at_collision
CS2 Onlysv_phys_stop_at_collision
<0 / 1>Controls whether physics-based objects stop moving when they collide. Enable to have objects halt on impact.
Set to 1 to make physics objects stop on collision; set to 0 to let them keep moving.
Yes
Server
0
sv_phys_stop_at_collision Generator
sv_phys_stop_at_collision
<0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
sv_phys_stop_at_collision Examples
sv_phys_stop_at_collision
1
Enable physics objects to stop moving when they hit something.
sv_phys_stop_at_collision
0
Allow physics objects to keep moving after collisions.