sv_phys_stop_at_collision Command

Explore usage, syntax, and examples for the sv_phys_stop_at_collision CS2 developer console command.

sv_phys_stop_at_collision

CS2 Only

Command

sv_phys_stop_at_collision

<0 / 1>

Controls whether physics-based objects stop moving when they collide. Enable to have objects halt on impact.

<0 / 1>

Set to 1 to make physics objects stop on collision; set to 0 to let them keep moving.

sv_cheats Required

Yes

Client or Server Command

Server

Default Value

0

sv_phys_stop_at_collision Generator

Command

sv_phys_stop_at_collision

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1

sv_phys_stop_at_collision Examples

Command

sv_phys_stop_at_collision

1

Enable physics objects to stop moving when they hit something.

Command

sv_phys_stop_at_collision

0

Allow physics objects to keep moving after collisions.