Command
snd_sos_start_soundevent_at_pos
<Event Name><X Coordinate><Y Coordinate><Z Coordinate>Explore usage, syntax, and examples for the snd_sos_start_soundevent_at_pos CS2 developer console command.
snd_sos_start_soundevent_at_pos
CS2 Onlysnd_sos_start_soundevent_at_pos
<Event Name><X Coordinate><Y Coordinate><Z Coordinate>Plays a specified sound event at the given coordinates in the game world. Use this command mainly for debugging or temporarily changing in-game audio.
Name of the sound event to play.
X coordinate in the game world where the sound should play. Valid values: 0 to 20000.
Y coordinate in the game world where the sound should play. Valid values: 0 to 20000.
Z coordinate in the game world where the sound should play. Valid values: 0 to 20000.
Yes
Unspecified
snd_sos_start_soundevent_at_pos Generator
snd_sos_start_soundevent_at_pos
<Event Name><X Coordinate><Y Coordinate><Z Coordinate>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
snd_sos_start_soundevent_at_pos Examples
snd_sos_start_soundevent_at_pos
'eventName'
100
100
100
Starts the sound event 'eventName' at position (100, 100, 100).