snd_sos_start_soundevent_at_pos Command

Explore usage, syntax, and examples for the snd_sos_start_soundevent_at_pos CS2 developer console command.

snd_sos_start_soundevent_at_pos

CS2 Only

Command

snd_sos_start_soundevent_at_pos

<Event Name><X Coordinate><Y Coordinate><Z Coordinate>

Plays a specified sound event at the given coordinates in the game world. Use this command mainly for debugging or temporarily changing in-game audio.

<Event Name>

Name of the sound event to play.

<X Coordinate>

X coordinate in the game world where the sound should play. Valid values: 0 to 20000.

<Y Coordinate>

Y coordinate in the game world where the sound should play. Valid values: 0 to 20000.

<Z Coordinate>

Z coordinate in the game world where the sound should play. Valid values: 0 to 20000.

sv_cheats Required

Yes

Client or Server Command

Unspecified

snd_sos_start_soundevent_at_pos Generator

Command

snd_sos_start_soundevent_at_pos

<Event Name><X Coordinate><Y Coordinate><Z Coordinate>
0/4 Arguments Selected

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snd_sos_start_soundevent_at_pos Examples

Command

snd_sos_start_soundevent_at_pos

'eventName'100100100

Starts the sound event 'eventName' at position (100, 100, 100).