recast_partitioning Command

Explore usage, syntax, and examples for the recast_partitioning CS2 developer console command.

recast_partitioning

CS2 Only

Command

recast_partitioning

<0 / 1 / 2>

Selects the partitioning method used to generate the recast navigation mesh for CS2.

<0 / 1 / 2>

Choose the partitioning method: 0 for watershed, 1 for monotone, or 2 for layers.

sv_cheats Required

Yes

Client or Server Command

Unspecified

Default Value

0

recast_partitioning Generator

Command

recast_partitioning

<0 / 1 / 2>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

recast_partitioning Examples

Command

recast_partitioning

0

Sets the partitioning method to watershed.

Command

recast_partitioning

1

Sets the partitioning method to monotone.

Command

recast_partitioning

2

Sets the partitioning method to layers.