Command
recast_partitioning
<0 / 1 / 2>Explore usage, syntax, and examples for the recast_partitioning CS2 developer console command.
recast_partitioning
CS2 Onlyrecast_partitioning
<0 / 1 / 2>Selects the partitioning method used to generate the recast navigation mesh for CS2.
Choose the partitioning method: 0 for watershed, 1 for monotone, or 2 for layers.
Yes
Unspecified
0
recast_partitioning Generator
recast_partitioning
<0 / 1 / 2>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
recast_partitioning Examples
recast_partitioning
0
Sets the partitioning method to watershed.
recast_partitioning
1
Sets the partitioning method to monotone.
recast_partitioning
2
Sets the partitioning method to layers.