Command
phys_expensive_shape_threshold
<Threshold value>Explore usage, syntax, and examples for the phys_expensive_shape_threshold CS2 developer console command.
phys_expensive_shape_threshold
CS2 Onlyphys_expensive_shape_threshold
<Threshold value>Sets the complexity level at which physics shapes are marked as 'expensive' by the game engine. Higher values may reduce performance.
Set the numeric threshold to define how complex a physics shape must be to count as 'expensive'.
Yes
Client
6
phys_expensive_shape_threshold Generator
phys_expensive_shape_threshold
<Threshold value>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
phys_expensive_shape_threshold Examples
phys_expensive_shape_threshold
10
Set the threshold to 10, making more complex shapes count as 'expensive'.
phys_expensive_shape_threshold
3
Set the threshold to 3, so fewer shapes are considered 'expensive'.