phys_expensive_shape_threshold Command

Explore usage, syntax, and examples for the phys_expensive_shape_threshold CS2 developer console command.

phys_expensive_shape_threshold

CS2 Only

Command

phys_expensive_shape_threshold

<Threshold value>

Sets the complexity level at which physics shapes are marked as 'expensive' by the game engine. Higher values may reduce performance.

<Threshold value>

Set the numeric threshold to define how complex a physics shape must be to count as 'expensive'.

sv_cheats Required

Yes

Client or Server Command

Client

Default Value

6

phys_expensive_shape_threshold Generator

Command

phys_expensive_shape_threshold

<Threshold value>
0/1 Arguments Selected

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phys_expensive_shape_threshold Examples

Command

phys_expensive_shape_threshold

10

Set the threshold to 10, making more complex shapes count as 'expensive'.

Command

phys_expensive_shape_threshold

3

Set the threshold to 3, so fewer shapes are considered 'expensive'.