nav_test_split_obstacle_size Command

Explore usage, syntax, and examples for the nav_test_split_obstacle_size CS2 developer console command.

nav_test_split_obstacle_size

CS2 Only

Command

nav_test_split_obstacle_size

<Obstacle Size>

Sets the size threshold for obstacles in the navigation mesh splitting algorithm, so obstacles at or above this size are treated as separate entities during nav mesh generation.

<Obstacle Size>

The size (in units) that an obstacle must be to be treated as a separate object by the navigation mesh splitting algorithm.

sv_cheats Required

Yes

Client or Server Command

Server

Default Value

30

nav_test_split_obstacle_size Generator

Command

nav_test_split_obstacle_size

<Obstacle Size>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

nav_test_split_obstacle_size Examples

Command

nav_test_split_obstacle_size

20

Sets the nav mesh obstacle size threshold to 20 units.

Command

nav_test_split_obstacle_size

50

Sets the nav mesh obstacle size threshold to 50 units, so larger obstacles are split separately.