Command
nav_test_split_obstacle_size
<Obstacle Size>Explore usage, syntax, and examples for the nav_test_split_obstacle_size CS2 developer console command.
nav_test_split_obstacle_size
CS2 Onlynav_test_split_obstacle_size
<Obstacle Size>Sets the size threshold for obstacles in the navigation mesh splitting algorithm, so obstacles at or above this size are treated as separate entities during nav mesh generation.
The size (in units) that an obstacle must be to be treated as a separate object by the navigation mesh splitting algorithm.
Yes
Server
30
nav_test_split_obstacle_size Generator
nav_test_split_obstacle_size
<Obstacle Size>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
nav_test_split_obstacle_size Examples
nav_test_split_obstacle_size
20
Sets the nav mesh obstacle size threshold to 20 units.
nav_test_split_obstacle_size
50
Sets the nav mesh obstacle size threshold to 50 units, so larger obstacles are split separately.