Command
nav_pathfind_draw_fail
<0 / 1>Explore usage, syntax, and examples for the nav_pathfind_draw_fail CS2 developer console command.
nav_pathfind_draw_fail
CS2 Onlynav_pathfind_draw_fail
<0 / 1>Marks areas in the navigation mesh where AI pathfinding failed, helping developers spot and fix bot navigation problems.
Turn on or off the display of failed pathfinding areas.
Yes
Server
0
nav_pathfind_draw_fail Generator
nav_pathfind_draw_fail
<0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
nav_pathfind_draw_fail Examples
nav_pathfind_draw_fail
1
Turns on the display of pathfinding failure zones.
nav_pathfind_draw_fail
0
Turns off the display of pathfinding failure zones.