nav_pathfind_draw_fail Command

Explore usage, syntax, and examples for the nav_pathfind_draw_fail CS2 developer console command.

nav_pathfind_draw_fail

CS2 Only

Command

nav_pathfind_draw_fail

<0 / 1>

Marks areas in the navigation mesh where AI pathfinding failed, helping developers spot and fix bot navigation problems.

<0 / 1>

Turn on or off the display of failed pathfinding areas.

sv_cheats Required

Yes

Client or Server Command

Server

Default Value

0

nav_pathfind_draw_fail Generator

Command

nav_pathfind_draw_fail

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1

nav_pathfind_draw_fail Examples

Command

nav_pathfind_draw_fail

1

Turns on the display of pathfinding failure zones.

Command

nav_pathfind_draw_fail

0

Turns off the display of pathfinding failure zones.

nav_pathfind_draw_fail Command