nav_gen_remove_vertical_polys Command

Explore usage, syntax, and examples for the nav_gen_remove_vertical_polys CS2 developer console command.

nav_gen_remove_vertical_polys

CS2 Only

Command

nav_gen_remove_vertical_polys

<0 / 1>

Controls whether vertical polygons are removed during the navigation mesh generation. This setting is mainly for developers and mappers to optimize the nav mesh.

<0 / 1>

Set to 1 to remove vertical polygons during nav mesh creation; set to 0 to keep them.

sv_cheats Required

Yes

Client or Server Command

Unspecified

Default Value

1

nav_gen_remove_vertical_polys Generator

Command

nav_gen_remove_vertical_polys

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1

nav_gen_remove_vertical_polys Examples

Command

nav_gen_remove_vertical_polys

1

Remove vertical polygons when generating the navigation mesh.

Command

nav_gen_remove_vertical_polys

0

Keep vertical polygons during navigation mesh generation.

nav_gen_remove_vertical_polys Command