Command
nav_gen_markup_split_tol_base
<Tolerance Level>Explore usage, syntax, and examples for the nav_gen_markup_split_tol_base CS2 developer console command.
nav_gen_markup_split_tol_base
CS2 Onlynav_gen_markup_split_tol_base
<Tolerance Level>Adjusts the base tolerance for splitting areas during navigation mesh generation to control how the mesh subdivides. Useful for debugging or refining bot pathfinding.
Set the base tolerance value that controls how navigation mesh areas are subdivided during generation.
Yes
Unspecified
1
nav_gen_markup_split_tol_base Generator
nav_gen_markup_split_tol_base
<Tolerance Level>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
nav_gen_markup_split_tol_base Examples
nav_gen_markup_split_tol_base
2
Sets the base tolerance to 2, producing navigation mesh areas that are larger and less detailed.
nav_gen_markup_split_tol_base
0.5
Sets the base tolerance to 0.5, creating smaller, more detailed subdivisions in the navigation mesh.