nav_gen_markup_split_tol_base Command

Explore usage, syntax, and examples for the nav_gen_markup_split_tol_base CS2 developer console command.

nav_gen_markup_split_tol_base

CS2 Only

Command

nav_gen_markup_split_tol_base

<Tolerance Level>

Adjusts the base tolerance for splitting areas during navigation mesh generation to control how the mesh subdivides. Useful for debugging or refining bot pathfinding.

<Tolerance Level>

Set the base tolerance value that controls how navigation mesh areas are subdivided during generation.

sv_cheats Required

Yes

Client or Server Command

Unspecified

Default Value

1

nav_gen_markup_split_tol_base Generator

Command

nav_gen_markup_split_tol_base

<Tolerance Level>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

nav_gen_markup_split_tol_base Examples

Command

nav_gen_markup_split_tol_base

2

Sets the base tolerance to 2, producing navigation mesh areas that are larger and less detailed.

Command

nav_gen_markup_split_tol_base

0.5

Sets the base tolerance to 0.5, creating smaller, more detailed subdivisions in the navigation mesh.

nav_gen_markup_split_tol_base Command