Command
lb_shadow_map_culling
<0 / 1>Explore usage, syntax, and examples for the lb_shadow_map_culling CS2 developer console command.
lb_shadow_map_culling
CS2 Onlylb_shadow_map_culling
<0 / 1>Controls shadow map culling to improve performance by not rendering shadows for objects outside the player's view.
Enable (1) or disable (0) shadow map culling.
Yes
Unspecified
1
lb_shadow_map_culling Generator
lb_shadow_map_culling
<0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
lb_shadow_map_culling Examples
lb_shadow_map_culling
0
Turn off shadow map culling; shadows are calculated for all objects, which may reduce performance.
lb_shadow_map_culling
1
Turn on shadow map culling to improve performance by calculating shadows only for visible objects.