lb_shadow_map_culling Command

Explore usage, syntax, and examples for the lb_shadow_map_culling CS2 developer console command.

lb_shadow_map_culling

CS2 Only

Command

lb_shadow_map_culling

<0 / 1>

Controls shadow map culling to improve performance by not rendering shadows for objects outside the player's view.

<0 / 1>

Enable (1) or disable (0) shadow map culling.

sv_cheats Required

Yes

Client or Server Command

Unspecified

Default Value

1

lb_shadow_map_culling Generator

Command

lb_shadow_map_culling

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1

lb_shadow_map_culling Examples

Command

lb_shadow_map_culling

0

Turn off shadow map culling; shadows are calculated for all objects, which may reduce performance.

Command

lb_shadow_map_culling

1

Turn on shadow map culling to improve performance by calculating shadows only for visible objects.