engine_low_latency_sleep_after_client_tick Command

Explore usage, syntax, and examples for the engine_low_latency_sleep_after_client_tick CS2 developer console command.

engine_low_latency_sleep_after_client_tick

CS2 Only

Command

engine_low_latency_sleep_after_client_tick

<0 / 1>

Changes when the game sleeps during low latency mode by adjusting the timing relative to the client's simulation when `r_low_latency` is on.

<0 / 1>

Turn this adjustment on or off to control sleep timing after the client's simulation in low latency mode.

sv_cheats Required

No

Client or Server Command

Unspecified

Default Value

0

engine_low_latency_sleep_after_client_tick Generator

Command

engine_low_latency_sleep_after_client_tick

<0 / 1>
0/1 Arguments Selected

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0 / 1