Command
engine_low_latency_sleep_after_client_tick
<0 / 1>Explore usage, syntax, and examples for the engine_low_latency_sleep_after_client_tick CS2 developer console command.
engine_low_latency_sleep_after_client_tick
CS2 Onlyengine_low_latency_sleep_after_client_tick
<0 / 1>Changes when the game sleeps during low latency mode by adjusting the timing relative to the client's simulation when `r_low_latency` is on.
Turn this adjustment on or off to control sleep timing after the client's simulation in low latency mode.
No
Unspecified
0
engine_low_latency_sleep_after_client_tick Generator
engine_low_latency_sleep_after_client_tick
<0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.