Command
snd_break_on_start_soundevent
<Sound Event Name>Explore usage, syntax, and examples for the snd_break_on_start_soundevent CS2 developer console command.
snd_break_on_start_soundevent
CS2 Onlysnd_break_on_start_soundevent
<Sound Event Name>Triggers a breakpoint whenever a sound event matching the specified name starts. Helps developers and testers identify and debug specific sound issues in the game.
Enter the exact name of the sound event to pause on when it begins.
Yes
Client
Server
0
snd_break_on_start_soundevent Generator
snd_break_on_start_soundevent
<Sound Event Name>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.