snd_break_on_start_soundevent Command

Explore usage, syntax, and examples for the snd_break_on_start_soundevent CS2 developer console command.

snd_break_on_start_soundevent

CS2 Only

Command

snd_break_on_start_soundevent

<Sound Event Name>

Triggers a breakpoint whenever a sound event matching the specified name starts. Helps developers and testers identify and debug specific sound issues in the game.

<Sound Event Name>

Enter the exact name of the sound event to pause on when it begins.

sv_cheats Required

Yes

Client or Server Command

Client

Server

Default Value

0

snd_break_on_start_soundevent Generator

Command

snd_break_on_start_soundevent

<Sound Event Name>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.