Command
sc_force_translation_in_projection
<0 / 1>Explore usage, syntax, and examples for the sc_force_translation_in_projection CS2 developer console command.
sc_force_translation_in_projection
CS2 Onlysc_force_translation_in_projection
<0 / 1>Enables or disables adding the camera's movement to the projection matrix. Useful for debugging rendering and camera behavior in CS2.
Set to 1 to include camera movement in the projection matrix, or 0 to exclude it.
Yes
Unspecified
0
sc_force_translation_in_projection Generator
sc_force_translation_in_projection
<0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
sc_force_translation_in_projection Examples
sc_force_translation_in_projection
1
Enable the camera's translation in the projection matrix.
sc_force_translation_in_projection
0
Disable the camera's translation in the projection matrix.