sc_force_translation_in_projection Command

Explore usage, syntax, and examples for the sc_force_translation_in_projection CS2 developer console command.

sc_force_translation_in_projection

CS2 Only

Command

sc_force_translation_in_projection

<0 / 1>

Enables or disables adding the camera's movement to the projection matrix. Useful for debugging rendering and camera behavior in CS2.

<0 / 1>

Set to 1 to include camera movement in the projection matrix, or 0 to exclude it.

sv_cheats Required

Yes

Client or Server Command

Unspecified

Default Value

0

sc_force_translation_in_projection Generator

Command

sc_force_translation_in_projection

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1

sc_force_translation_in_projection Examples

Command

sc_force_translation_in_projection

1

Enable the camera's translation in the projection matrix.

Command

sc_force_translation_in_projection

0

Disable the camera's translation in the projection matrix.