Command
nav_draw_area_ztest
<0 / 1>Explore usage, syntax, and examples for the nav_draw_area_ztest CS2 developer console command.
nav_draw_area_ztest
CS2 Onlynav_draw_area_ztest
<0 / 1>Toggles Z-axis testing when drawing navigation areas to control their visibility based on the player's view and position.
Turn Z-axis testing on or off to control nav area visibility.
Yes
Server
0
nav_draw_area_ztest Generator
nav_draw_area_ztest
<0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
nav_draw_area_ztest Examples
nav_draw_area_ztest
0
Turns off Z-axis testing, making nav areas always visible regardless of player position.
nav_draw_area_ztest
1
Turns on Z-axis testing, so nav areas are only visible when within view and not blocked by other objects.