Command
nav_draw_area_split_by_obstacle_mgr
<0 / 1>Explore usage, syntax, and examples for the nav_draw_area_split_by_obstacle_mgr CS2 developer console command.
nav_draw_area_split_by_obstacle_mgr
CS2 Onlynav_draw_area_split_by_obstacle_mgr
<0 / 1>Toggle the visual display of navigation areas divided by dynamic obstacles for debugging purposes. This helps developers see how navigation meshes change in response to obstacles.
Set to 1 to enable or 0 to disable visual drawing of obstacle-split navigation areas.
Yes
Server
0
nav_draw_area_split_by_obstacle_mgr Generator
nav_draw_area_split_by_obstacle_mgr
<0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
nav_draw_area_split_by_obstacle_mgr Examples
nav_draw_area_split_by_obstacle_mgr
1
Turn on visual drawing for navigation areas split by the obstacle manager.
nav_draw_area_split_by_obstacle_mgr
0
Turn off visual drawing for navigation areas split by the obstacle manager.