nav_draw_area_split_by_obstacle_mgr Command

Explore usage, syntax, and examples for the nav_draw_area_split_by_obstacle_mgr CS2 developer console command.

nav_draw_area_split_by_obstacle_mgr

CS2 Only

Command

nav_draw_area_split_by_obstacle_mgr

<0 / 1>

Toggle the visual display of navigation areas divided by dynamic obstacles for debugging purposes. This helps developers see how navigation meshes change in response to obstacles.

<0 / 1>

Set to 1 to enable or 0 to disable visual drawing of obstacle-split navigation areas.

sv_cheats Required

Yes

Client or Server Command

Server

Default Value

0

nav_draw_area_split_by_obstacle_mgr Generator

Command

nav_draw_area_split_by_obstacle_mgr

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1

nav_draw_area_split_by_obstacle_mgr Examples

Command

nav_draw_area_split_by_obstacle_mgr

1

Turn on visual drawing for navigation areas split by the obstacle manager.

Command

nav_draw_area_split_by_obstacle_mgr

0

Turn off visual drawing for navigation areas split by the obstacle manager.