Command
cl_ping_fade_deadzone
<Distance>Explore usage, syntax, and examples for the cl_ping_fade_deadzone CS2 developer console command.
cl_ping_fade_deadzone
CS2 Onlycl_ping_fade_deadzone
<Distance>Adjusts the distance from the crosshair where the ping marker fully fades out, controlling ping visibility based on how far it is from your focus point.
Sets how far, in units, from the crosshair the ping becomes completely invisible.
No
Client
60
cl_ping_fade_deadzone Generator
cl_ping_fade_deadzone
<Distance>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
cl_ping_fade_deadzone Examples
cl_ping_fade_deadzone
30
Makes the ping disappear when it is 30 units or more away from the crosshair.
cl_ping_fade_deadzone
100
Extends the fading distance so pings become invisible only beyond 100 units from the crosshair.