cl_ping_fade_deadzone Command

Explore usage, syntax, and examples for the cl_ping_fade_deadzone CS2 developer console command.

cl_ping_fade_deadzone

CS2 Only

Command

cl_ping_fade_deadzone

<Distance>

Adjusts the distance from the crosshair where the ping marker fully fades out, controlling ping visibility based on how far it is from your focus point.

<Distance>

Sets how far, in units, from the crosshair the ping becomes completely invisible.

sv_cheats Required

No

Client or Server Command

Client

Default Value

60

cl_ping_fade_deadzone Generator

Command

cl_ping_fade_deadzone

<Distance>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

cl_ping_fade_deadzone Examples

Command

cl_ping_fade_deadzone

30

Makes the ping disappear when it is 30 units or more away from the crosshair.

Command

cl_ping_fade_deadzone

100

Extends the fading distance so pings become invisible only beyond 100 units from the crosshair.