Command
cl_phys_stop_at_collision
<0 / 1>Explore usage, syntax, and examples for the cl_phys_stop_at_collision CS2 developer console command.
cl_phys_stop_at_collision
CS2 Onlycl_phys_stop_at_collision
<0 / 1>Controls whether physics-based objects stop moving when they collide with something. Requires cheat mode and is mainly used for debugging.
Set to 1 to stop physics entities on collision, or 0 to allow them to keep moving.
Yes
Client
0
cl_phys_stop_at_collision Generator
cl_phys_stop_at_collision
<0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
cl_phys_stop_at_collision Examples
cl_phys_stop_at_collision
1
Stops physics entities from moving after they collide with other objects.
cl_phys_stop_at_collision
0
Allows physics entities to keep moving even after colliding with other objects.