cl_phys_stop_at_collision Command

Explore usage, syntax, and examples for the cl_phys_stop_at_collision CS2 developer console command.

cl_phys_stop_at_collision

CS2 Only

Command

cl_phys_stop_at_collision

<0 / 1>

Controls whether physics-based objects stop moving when they collide with something. Requires cheat mode and is mainly used for debugging.

<0 / 1>

Set to 1 to stop physics entities on collision, or 0 to allow them to keep moving.

sv_cheats Required

Yes

Client or Server Command

Client

Default Value

0

cl_phys_stop_at_collision Generator

Command

cl_phys_stop_at_collision

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1

cl_phys_stop_at_collision Examples

Command

cl_phys_stop_at_collision

1

Stops physics entities from moving after they collide with other objects.

Command

cl_phys_stop_at_collision

0

Allows physics entities to keep moving even after colliding with other objects.