cl_ent_joints Command

Explore usage, syntax, and examples for the cl_ent_joints CS2 developer console command.

cl_ent_joints

CS2 Only

Command

cl_ent_joints

<0 / 1>

Shows the names and axes of an entity's joints to help debug model animations in the game.

<0 / 1>

Turn the display of joint names and axes on (1) or off (0).

sv_cheats Required

Yes

Client or Server Command

Client

cl_ent_joints Generator

Command

cl_ent_joints

<0 / 1>
0/1 Arguments Selected

Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.

0 / 1

cl_ent_joints Examples

Command

cl_ent_joints

1

Turns on the display of joint names and axes for an entity.

Command

cl_ent_joints

0

Turns off the display of joint names and axes for an entity.