Command
cl_ent_joints
<0 / 1>Explore usage, syntax, and examples for the cl_ent_joints CS2 developer console command.
cl_ent_joints
CS2 Onlycl_ent_joints
<0 / 1>Shows the names and axes of an entity's joints to help debug model animations in the game.
Turn the display of joint names and axes on (1) or off (0).
Yes
Client
cl_ent_joints Generator
cl_ent_joints
<0 / 1>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
cl_ent_joints Examples
cl_ent_joints
1
Turns on the display of joint names and axes for an entity.
cl_ent_joints
0
Turns off the display of joint names and axes for an entity.