Command
cl_deathcam_audio_mix_phase1_fade_amount
<Fade Amount>Explore usage, syntax, and examples for the cl_deathcam_audio_mix_phase1_fade_amount CS2 developer console command.
cl_deathcam_audio_mix_phase1_fade_amount
CS2 Onlycl_deathcam_audio_mix_phase1_fade_amount
<Fade Amount>Adjusts the audio volume reduction during the first phase of the death camera fade-out. Higher values make environmental sounds quieter when the death cam activates.
Set the audio ducking level during the first fade-out phase of the death cam. 1 is the maximum reduction.
No
Client
0.15
cl_deathcam_audio_mix_phase1_fade_amount Generator
cl_deathcam_audio_mix_phase1_fade_amount
<Fade Amount>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
cl_deathcam_audio_mix_phase1_fade_amount Examples
cl_deathcam_audio_mix_phase1_fade_amount
0.5
Sets the audio fade amount to 50%%, moderately lowering environment sounds during the death cam fade.
cl_deathcam_audio_mix_phase1_fade_amount
1
Sets the audio fade amount to 100%%, fully ducking environment sounds during the death cam fade.