cl_dangerzone_approaching_sound_radius Command

Explore usage, syntax, and examples for the cl_dangerzone_approaching_sound_radius CS2 developer console command.

cl_dangerzone_approaching_sound_radius

CS2 and CSGO

Command

cl_dangerzone_approaching_sound_radius

<Radius>

Sets the radius within which the "Approaching" sound plays in Danger Zone mode.

<Radius>

Defines the distance around you where the "Approaching" sound effect is audible.

sv_cheats Required

Yes

Client or Server Command

Client

Server

Default Value

700

cl_dangerzone_approaching_sound_radius Generator

Command

cl_dangerzone_approaching_sound_radius

<Radius>
0/1 Arguments Selected

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cl_dangerzone_approaching_sound_radius Examples

Command

cl_dangerzone_approaching_sound_radius

700

Plays the approaching sound effect when an entity is within 700 units, which is the default radius.