Command
cl_dangerzone_approaching_sound_radius
<Radius>Explore usage, syntax, and examples for the cl_dangerzone_approaching_sound_radius CS2 developer console command.
cl_dangerzone_approaching_sound_radius
CS2 and CSGOcl_dangerzone_approaching_sound_radius
<Radius>Sets the radius within which the "Approaching" sound plays in Danger Zone mode.
Defines the distance around you where the "Approaching" sound effect is audible.
Yes
Client
Server
700
cl_dangerzone_approaching_sound_radius Generator
cl_dangerzone_approaching_sound_radius
<Radius>Set the options below to auto-generate your command. When everything looks good, click the Copy button and paste it into your in-game console.
cl_dangerzone_approaching_sound_radius Examples
cl_dangerzone_approaching_sound_radius
700
Plays the approaching sound effect when an entity is within 700 units, which is the default radius.